Wednesday, July 12, 2006

Rant

Ok feeling the need to vent, kinda getting sick of the doom and gloom crew on the fourms especially those who think it's totally impossible to be a pure crafter.

As you know i view myself as a pure crafter and i think i do ok .. not only that but so far i really think this test is going well and id like to think it proves a point, i know not everyone will find building up a pure crafter easy i have hit a few bumps along the way myself it would be especially difficult for the new player comming into EQ2 after all at least i can draw upon my experience of the markets and the system.

Im not a huge fan of the changes but i dont think it's doom and gloom the end of crafting and ill be the first to admit some of the changes plain old suck!!! I do struggle to see why the changes where even needed ... i kinda like the removal of subs as making them was plain old tedious and it means i can craft lower tier gear for mates without hassle.

I hate what they have done to the stats on armour and weapons etc ... i hate that comman crafted is totally unwanted now and that rare is only concidered "fill in" gear untill quested or mob drop replacements are found but it's still selling in moderation.. i wouldn't buy it but i guess someone must.

I would love to see a relationship between crafters and adventures where both where equaly dependent on the other without adventures we have no one to sell too and without us they are limited in choise.

Adventurers kill and do quests to earn money ... bringing money into the system.
Adventurer needs gear so buys from crafter .. transfering cash to crafter.
Crafter needs money and raws ... money is got from adventurers buying crafted items.
Raws are gained by either harvesting ( high risk if low level ) or buying off adventures giving them back the money so they can re-spend it our shops.

It used to be that adventurers where Too dependent on crafted gear more than we were dependent on them this caused an imbalance that lead to ..

adventure = Poor
crafter = Rich

in trying to restore the balance they seem to have turned on it's head adventurers no longer need or want our stuff meaning it really has little to no value so the opposite has happened... dont get me wrong people will still buy it but youve practically throw it at them for next to nothing to get them interested.

I would love to see a system where crafted gear is slightly better .. it should be desirable but not the only choise give the adventurer alternatives to pick from such as quested if we price out gear too high ... after all we dont want to go to previous imbalances where it was adventurers only option...

I love the new "specific" stat set crafted gear ... perhaps that could be the benifit of buying player made over mob dropped gear ... you can get gear with the stats you want in all the right places the gear it's self just needs to be slightly better than it is now.. or make the mob dropped comparable gear rarer so it doens't steal so much of the market.

Dont get me wrong im still making plenty of money but i have had to change my tactic's somewhat , ive gone from being someone who was always fairly ruthless when it came to the markets game and turned into a monster stepping on any crafter that gets in my way in order to sell my stuff ... im not sure i like having to go to these lengths.. i guess im starting to feel abit sorry for all the other crafters im causing trouble :(

People are always resistant to change and i really hope things settle and people start buying crafted gear in large quantitys again.... i have faith i can adapt to market changes but will the market like me when im finnished.

/rantoff

6 Comments:

Anonymous Anonymous said...

Hey!
I donĀ“t think this is right.
Only outfitters tend to be "useless" now, other crafters like alchemists, sages or jewelers are still important to make adept 3 spells.

Provisioners and carpenters are even as important as they were before the crafting revamp.

But again:
Keep it up! I love your test!

Greetings,
Malador / Innovation

1:55 AM  
Blogger leiela said...

yeah your right it is affecting the outfitters the most ... but theres alot of them out there :p

7:56 AM  
Anonymous Anonymous said...

I found it funny that as a low level player (level 26ish) I could not find much on the broker to interest me, unless I wanted to pay 30-60g apiece for stuff...

Yet, one trip to Fallen gate got me two nice items...

Oh well.

2:29 PM  
Anonymous Anonymous said...

I actually have a prov (lvl 57) that I've been trying to level ... made 200 int/sta 1 hour drinks. I put them on the broker for 50s each (insanely cheap pre LU24) ... I still have 140 of them.

I don't even bother on my jeweler/alchemist (except for adept 3 orders or special things from old customers). I've gone from loving crafting to just feeling like it's a waste.

Now I adventure to enjoy myself and use the proceeds from that to support my crafting (rare books, items made for alts, etc). At least I harvest I spose ... never be able to afford it at this level that way.

I have wanted to say something since I began reading this blog though. First, I find this an interesting test. Although I believe the results are going to be flawed (simply because you're not able to simulate a 'new' crafter - you came into this with all the knowledge of a veteran), it is interesting.

I do wonder however how well someone would do who didn't spend almost all of their time crafting. If I only have a couple hours a day to play the game - as many do - could those folks have a successful crafter? It's much easier to find cheap resources when you can check frequently or be able to build up a customer base when you're able to be online more often.

Just a thought. =)

2:46 PM  
Anonymous Anonymous said...

I have followed this Blog and the accompanying Forum Post with an avid interest, I'm a new player to EQ2 and have loved crafting in all the games i've played.

Where some peeps think that Leiela has an advantage in being able to 'play' the markets through her own experience it is still very possible for a new to the game crafter to gain some 'pocket' money, they do however need to be flexible about how it's done.

To be honest I've never encountered an in-flexible crafter in any game, we do by mere definition 'aim to please'

I have only been playing a short while certainly no more than 3 weeks, yet I have 4 crafting characters, and this is the flexibility that is required from a 'new to the game' crafter don't limit yourself with one single product go all out and use all of the nub harvests to produce saleable items, if you adventure too then spend a night or 2 harvesting, even if it's in a lower tier than your crafting tier, it's still experience and ultimately cash.

Obvious information I know and I'm sorry if anybody thinks it's not even worthy of mention.

My adventure level characters are 22, 15, 4, and 2 all crafters in the high 20's and I've managed to accrue a little short of 2 Plat. I know it's not fantastic by an experienced crafters PoV but it's not to be sniffed at :)

Good luck with the rest of the test Leiela, your doing a kick ass job :D

H

1:10 AM  
Anonymous Anonymous said...

Yeah, she may have an advantage to have all that knowledge about the market system and tradeskill system, but I think you can learn it very quickly when you are new to the game.

My first crafter was a carpenter and it worked fine for me, made 2 or 3 plat - without any knowledge what i am exactly doing :)

2:10 AM  

Post a Comment

<< Home